A few years ago, I got into playing Skyrim on our XBox 360. There are many wonderful things about Skyrim, including its immersive sense of place, its vast and varying geography, its brooding landscapes and complementary atmospheric music, its epic scope, its interesting NPCs, its endless range of ways to power up, and so on.

Early in the game, when cash was scarce, I got into a routine that each dungeon I entered, I would carefully loot every vase and chest, and strip every monster I killed of its weapons, armour and valuables; then when I was done I’d return to civilisation and sell off the spare armour, weapons, etc. Continue reading →